AI Insights · Timothy · October 2022
Top 5 Dance Games Apps Performance in Europe, Q3 2022
Explore the performance of the top 5 dance games apps on a unified platform in Europe during Q3 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top dance games apps on a unified platform in Europe exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the trends for each app.
Just Dance Now from Ubisoft saw a steady weekly revenue, starting at around $9.6K in late June and gradually decreasing to approximately $8.2K by the end of September. Weekly downloads peaked at 20K in early August before settling around 17K by the end of the quarter. Weekly active users fluctuated, peaking at 50K in early August and declining to 44K by the end of September.
Ice Skating Ballerina by Coco Play had a moderate weekly revenue, starting at $343 and reaching a high of $402 in early August, before declining to $262 by late September. The app's weekly downloads varied, peaking at 21K in late August and falling to 10K by the end of the quarter. Active users also saw a peak of 55K in late August, with a decline to 37K by the end of September.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, experienced a downward trend in weekly revenue, starting at $174 and dropping to $130 by the end of September. Weekly downloads were highest at 47K in mid-July, ending the quarter at 29K. Active users peaked at 88K in mid-July, decreasing to 62K by late September.
Hip Hop Battle - Girls vs Boys by Coco Play had relatively lower weekly revenue, peaking at $294 in early September before falling to $119 by the end of the month. Weekly downloads saw a significant spike to 14.8K in late August, while active users peaked at 20K during the same period, ending the quarter at 8.7K.
Lastly, Acrobat Star Show from Coco Play had fluctuating weekly revenue, peaking at $227 in early August and dropping to $62 by the end of September. Weekly downloads reached a high of 27K in late July, with a final count of 8.2K by the end of the quarter. Active users peaked at 28K in late July and decreased to 11K by the end of September.
These insights are based on data from Sensor Tower. For more detailed information and additional insights, visit Sensor Tower.